Features of Arnold 2024 (v7.2) Flexible and extensible API Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings. In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution. Use another means of tuning images to reduce render times without jeopardizing final image quality. Get power and flexibility to create Arbitrary Output Variables with LPEs to help meet the needs of production. Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers. Subdivision and displacementĬreate smooth, curved surfaces with support for the Catmull-Clark subdivision. InstancesĮfficiently ray trace instances of many scenes objects with transformation and material override. Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering. Motion blurģD motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction. Memory-efficient ray-traced curve primitives help you create complex fur and hair renders. High-performance ray-traced subsurface scattering eliminates the need to tune point clouds. Switch seamlessly between CPU and GPU rendering. From furry creatures to wondrous landscapes, the robust Arnold toolset helps artists render professional-grade 3D characters and complex scenes with ease.
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